Often times when rendering an object in a room, it becomes desirable to rotate the view, but maintain the orientation of the object in the room. By locking the room to the model, this can be achieved.
1. Open a model and orient the model into a side view similar to Figure 1.
2. Open the ROOM EDITOR by selecting View > Model Setup > Room Editor. The Room Editor window will display as shown in Figure 2.
Zoom the model back so that the whole room is visible. Select the Rotate tab and in the section "Set room orientation to", select Model > Orient. This should reorient the room so that it is aligned to the model. If not, the X, Y, and Z values in the "Rotate" section can be used to align the room to the same orientation as the model. If the model is set to an orthogonal orientation, setting the X, Y, and Z values to zero should align the room and the model (see Figure 3).
3. With the model and the room aligned, the "Lock Room to Model" box can be checked to tie them together. Once the box is checked, rotation of the model will bring the room with it.
4. Using the thumbwheels from within the Rotate Tab of the ROOM EDITOR will rotate the room only, changing the "locked" orientation between the object and the room.
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